The "Dynasty Warriors" series is perhaps unique in continuing to release new games, while, if anything, worse with each episode. The series was never particularly brilliant, just plucked a satisfying beat-em-up with an interesting and comprehensive story from the Chinese literature. But in the course of time has gone, the series has not really added to the mix, and the graphics are not noticeably improved to the level one would expect. But does "Dynasty Warriors 6: Empires Buck thatTrend?
"Dynasty Warriors" is based from the famous (in China, anyway) historical novel "Romance Of The Three Kingdoms", together in the second and third century China, as the Han Dynasty. Three kingdoms of Wu, Wei, Shu, and finally arrived in the country divided into a rather long stop. The novel, 2,000 pages long uncut, in its English form, is finally ending, China again under a new dynasty, which, unfortunately, after taking an interest in video games of the singleResult. The players control their character with sword and quasi-magical power to destroy enemy armies, with individual bases until eventually defeated the enemy commander. The basic gameplay is extremely repetitive, and yet strangely compelling at its best.
The "Empires" series of "Dynasty Warriors" games are spinoffs, which fit in a thin layer of grand strategy at the beginning of the beat-em-up gameplay. Instead of playing through the familiar stories, you get a ruler or an officer andTo decide which areas to attack, with the ultimate goal of uniting China under one banner. Special cards connected to either a draw or a ruler controls the officers to give you some interesting decisions vague, try to maximize the number of troops you can bring in your next battle.
The main problem with this formula is the excessively static level of difficulty. You start every campaign you try, with a hard fight or two while you level up your character and beginAfter you have won this, the unification of the whole of China will quickly become boring. Once your character up to a reasonable level has been leveled, every battle can load by a pair of bases and the main camp. Feuding kingdoms gradually gain more officers and soldiers, but not nearly to the speed of the player and the player's character is almost invincible after some development.
Try all the different characters is somewhat interesting, but the level of boredomtakes to conquer China discourages this. You spend so long finishing a game, trying out different rulers really is not worth it. There is not much taste of the various officers, either, you really only do the same thing over and over.
The "Dynasty Warriors" series is even worse over the years, and yet people continue to play it. The character design is much lamer, the voice actors are pathetic, and defining the list of playable characters, actually!Fans of Da Qiao, Zhu Rong, Zuo Ci, Xing Cai, Pang De and Jiang Wei will find that all the "Dynasty Warriors 6: Empires has taken their characters! Since for a long time to get to this was the only way, each game was significantly better than the last, it is a confusing move.
So what keeps people coming back? The story behind it is so popular among those that are fans of the series that some of them keep coming back for the same boring punishingly gameplay. "Empires" is notto change this. If you do not love the story from now on it will probably not find the game fun. There are not many interesting decisions to make, and you find yourself repeating exactly the same movements over and over again. But Three Kingdoms fans, myself included, are forced, in the hope, at every turn in this game thinks it will eventually turn the series around. "Dynasty Warriors 6: Empires" is not the game.
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