It is the year 2025. The optimism and harmony of the 2010s have been completely eradicated in 2020. A global crisis was imminent. Food shortages sparked riots, currencies crashed, disappeared fuels, and oil-producing countries began to ration what remains. It is a dark future. Governments money intended for humanitarian efforts overseas security and intelligence agencies, which found over time their way into the coffers of a small group of private military companies (PMCs). These three privateArmies (security, Raven and SVER) began to recruit aggressively. Soldiers without a country to fight the war party that never happened. This is the kind of war against the Shadows.
And I've been playing the beta (which you can also pre-ordering the game, limited supplies). I have mixed feelings, from which stem the negative principle of intensive beginner frustration. But overall ... all I can say is WOW.
MAG is a Massive Action Game. The battle fields are onlyenormous, and so is the number of players in each game. Think Battlefield 1942, with the exception of very very Next Gen. After a few days to play the beta, let me explain what really stretched.
Customization: You can really customized to your look. Depending on which faction you play back (by the way, I do not think you can change this if you change your character ... so from first place) you get to the face and voice, armor, helmets to choose, and that works . Outside of combat you canShare your "load outs." You can have more than three of them. If you are in battle, after death, during the spawn waiting period you can choose a different loadout to spawn. Different loadouts just have different approaches, such as a loadout has Assault Rifle + fragmentation grenade, while another may have Sniper Rifle + smoke grenade. You can, what you want set, really.
Progress: As I gained EXP matches with the sniper rifle, I got 3 XP per hit and 5 XP per kill. From ahave long distance with the sniper rifle, consider the moving target take considerably when the head is to be beaten. Fire 3-4 head length in front of the head in the direction it runs. These images are absurdly enjoyable. After each round, winning your experience as a whole, and ranked. You have an experience point bar fills, and when it is full, you get a level and a skill point. Skill points can be spent on a massive skill tree, only aboutevery upgrade you can imagine. Some examples of things I saw there are: quieter sniper rifle target, less time between Sprint, spent loads faster on all types of weapons (the initial reload times from the get go, are remarkably long, in my opinion), and much more. There is also a clan system built in.
Massive Action: So what is the actual gameplay like? Now that the card is so powerful, has a unique feel when you spawn. You can spawn your spawn point while waiting for, andThere are some nice variety to it. Let me explain to withdraw for a moment. Let's say the card has two target points, A and B. Your team will be with 4 teams, 8 men on each team (32 total) to start. Alpha, Bravo, Charlie and Delta. Alpha and Bravo squads have spawn in or objective point A, while Charlie and Delta have spawns around point B. Once you get really into the thick of things, you can choose to spawn in the vicinity of point A or B, depending on what you feel when required. AfterTarget points A and B are detected, a new target, also opened earlier in the Map - C. Since C is practically in the middle of this humongous card you get a new option to spawn, the air drop via parachute. It is very cool, to say the least. If you're dead, you're usually wait about 15 seconds to respawn, and can easily change in this period loadouts (weapons and equipment) to change your preferences, and spawn points.
Feels pretty good. In the middle of the action, I would be the relationshipFeel for the game over to the Call of Duty side than the Halo page. A well-placed shot is usually your absolute best bet, and the game has a target mechanism by L1 in the barrel of the gun sight for better accuracy if you set foot movement and drastically slowing down your forward movement. Press the left stick (L3) is Sprint, and the right stick (R3) is close combat. I can say that in three days of playing, I can have about twice melee'd. Could have something to do Play a lot with the sniper. I participated in the sniper class because the level just so damn big that it is easy to unsuspecting enemies, who do not want to anticipate, a sniper from so far they look to see gone. I place second or 3 do 32 other players in kill-death ratio so. Take this as you will.
We have to wait and see what this game is like January in its final form when he comes to the PS3 in. I only wish I could have more, but unfortunately leveled, it's only a beta. This> This game is definitely up to each player FPS street, and perhaps even unusually attractive to those who do not play FPS too often, simply because of the robust level up system. They have a lot for your efforts and end of each game you will want to go back and scroll through all shows new options available to you. Finally, you can level up to different levels of party leaders who improve the players around them with things like faster movement speed, faster health rain,and all that. I am looking forward to this game in person, and I'll buy it when it comes out. It feels really revolutionary. It could be a genre called MMOFPS deserve - but we'll see - there are a lot of great games come in Q1 2010.
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