Sunday, January 30, 2011

Classic Game Review: Planet Fall

Planet Autumn is a text adventure that starts with a modest ensign, scrubbing the decks of the Stellar Patrol Ship Feinstein. Her life has never seemed to get worse, and your future looks very bleak, boring and uneventful. Right around this time your ship is rocked by an explosion.

To save your life, you rush to the nearest escape pod, and are thrown overboard into the room. By using your mind, you are able to ride the rescue capsule to the nearest inhabited planet.Since you are stranded on one of the two islands on the planet.

Their mission, to find in search of food and a safe place to sleep, it rescued from the earth. But your first task is survival. The search for a safe place to sleep is not difficult, but you need to find food before your emergency ration kit runs. Once you begin the supply of food and know where it is safe to sleep your true adventure (Note: In this adventure you can even dream to be ill and, whileTo sleep.)

On the island there are two large complexes, the abandoned must be shown. In your journey through the first complex to meet a robot named Floyd. In the beginning, could Floyd babble a nuisance because it incessantly, but as you probably guessed, he plays an important role in the completion of the game. Floyd's interaction is a very unique concept in this game. It adds animation to the game without relying on graphics. (Incertain parts of the complex I have shown I had found myself rushing through the rooms.

Since this left Floyd far, I ended up waiting for Floyd slowing to catch up.) There is, more than 100 rooms in planet and each has its own very detailed description. Part of the joy of this play is only reading these descriptions. I found the more complex the know - why it was abandoned, for example, and where everyone went.

ThePuzzles of the planet covered include special access cards, tools and the fixing of machines that have broken down. I found the solution with just enough depth logical to me about problems, but not enough to cause me trouble. The documentation is almost as beautiful as the game itself. With the software, you get a diary, greeting cards, an ID card, and a manual. The diary provides hand written and is based on Stellar Patrol letterhead, it's boring life for a few days the cadet's told. ThePostcards are very funny. The manual should be read carefully as always. Often the problems encounter in the course of the game can be facilitated manually with the help of some information or explanations from the.

For those of you who are fanatics text game or info com This is another excellent adventure add collection to yours. The addition of Floyd the robot as your partner is a unique impetus to the interactive nature of these games and I hope the type to see more of thiscreative innovation in future games. For those of you who have never played before these types of games that would occur Planet Run is a good place.

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