Today we find ourselves in a new design game eye for design - the latest title Techfront developed by and published by Sandlot Games.
Speaking about the task of helping your number in Halle - a young, talented designers, just from the Design Academy, all the whims of their customers' needs and is completed at the head of the company.
Similar to many games design, design features eye funny cartoon graphics and amusing soundtrack. In addition, this> Game Characters to ask you a series of beautiful. As in other Sandlot through games created Exactly, customer types are all realistic and ironic shown much (you're so interior design for family student obsessed with video games, can not bear that hippies nothing new and fashionable, Cowboys, Adams-like) .
Basically, your job, furniture from the compulsory and optional lists of available places in a room is held. But there are fewThings to remember for you:
1. Each customer has his moods. Some of your customers would like to "oldies" or cowboy-style, although it looks ugly. But as you know, is a customer is always right, so be sure to pick a cowboy-style interior elements from all furniture. So, just like in Wedding Dash, you need to read your customer's needs at the beginning of each level carefully.
2. There will be 3 types of goals for you. You have to reach therequired goals, highlighted by the furniture in orange in your list. These are absolutely necessary to achieve the minimum number of terms. Optional items are highlighted in blue. You will increase your score significantly. And the third - hidden goal is what you get when you meet the customer's request.
3. If you earn a silver trophy for every room in the house, you switch bonus round where you will be able to decorate the room to your heart's content would be.
4. Colors. They areColors can change the furniture, but you must be pretty careful with the palette. Try two colors that complement each other and look beautiful together to choose. Use it for the furniture for a better result. Do not stick to a solid color and make the furniture too colorful.
5. Start to interior design with the most useful items of work (such as a bed for a bedroom, dining table for a kitchen). Once you correctly, the logic of interior design: aNight table beside the bed goes, a TV in front of a couch or chair should be a chair beside the desk, etc.)
6. Even if you have enough to have made go to the next room in the house, you must click Accessories tab and decorate the room with extra pictures, mirrors, rugs, lamps, etc. You will never reduce your score. Keep your eye on the customer's request, while accessorizing the room.
Speaking about the drawbacks of the game I would admit the somewhat repetitiveBackground melody.
And as always, I appreciate the title, the mixture of different gameplay mechanics (not just object to place puzzle). It would be nice to get some mini-puzzles, such as point-and-click or hidden objects in the game.
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